Games
The library of playable templates you embed. Every game has its own modes, difficulties, and play-time profile.
The Playgent catalog spans ~40 game templates — words, images, numbers, logic, geography, casual, and cards. Browse the full set in the Hub:
Open the Hub catalog
Game IDs
Each game has a stable ID used as the game value:
sudoku · trivia · wordsearch · wordmaze · cluefinder ·
worday · memoji · jigsaw · slider · match · block · …
Pick the one that fits your page. The ID also names the base path on static.playgent.com/<id>/ if you ever need to reference a game asset.
Algorithmic vs content-driven
Games fall into two groups, and it changes what you pass to Playgent.init:
- Algorithmic — boards generated on the fly, no content needed. Pass only
game+mode. Examples:sudoku,slider,klondike,pyramid. - Content-driven — runs on a publication (
pub_…) or channel (cha_…). Passgame+mode+content. Examples:trivia,wordsearch,wordmaze,cluefinder,memoji,worday,match,block,bubble,jigsaw.
If you skip content on a content-driven game, the embed renders an error — there's no algorithmic fallback. The Hub catalog card for each game tells you which group it's in.
Modes per game
Each game declares which content modes it supports — content-driven games typically support all of pinned, daily, random; algorithmic games support daily and random. Check the game's card in the Hub catalog to see the supported list.
Difficulties
A handful of games expose difficulty tiers (Easy / Medium / Hard, or game-specific names like "Mini" / "Regular"). The default keeps the average play time roughly consistent, but you can override per-embed:
Playgent.init({
containerId: "playgent-host",
game: "wordsearch",
difficulty: "hard",
});
The list of difficulties for a given game is on the game's catalog card in the Hub, and is also available via GET /api/v2/games.