Concepts

Games

The library of playable templates you embed. Every game has its own modes, difficulties, and play-time profile.

The Playgent catalog spans ~40 game templates — words, images, numbers, logic, geography, casual, and cards. Browse the full set in the Hub:

Open the Hub catalog

Game IDs

Each game has a stable ID used as the game value:

text
sudoku · trivia · wordsearch · wordmaze · cluefinder ·
worday · memoji · jigsaw · slider · match · block · …

Pick the one that fits your page. The ID also names the base path on static.playgent.com/<id>/ if you ever need to reference a game asset.

Algorithmic vs content-driven

Games fall into two groups, and it changes what you pass to Playgent.init:

  • Algorithmic — boards generated on the fly, no content needed. Pass only game + mode. Examples: sudoku, slider, klondike, pyramid.
  • Content-driven — runs on a publication (pub_…) or channel (cha_…). Pass game + mode + content. Examples: trivia, wordsearch, wordmaze, cluefinder, memoji, worday, match, block, bubble, jigsaw.

If you skip content on a content-driven game, the embed renders an error — there's no algorithmic fallback. The Hub catalog card for each game tells you which group it's in.

Modes per game

Each game declares which content modes it supports — content-driven games typically support all of pinned, daily, random; algorithmic games support daily and random. Check the game's card in the Hub catalog to see the supported list.

Difficulties

A handful of games expose difficulty tiers (Easy / Medium / Hard, or game-specific names like "Mini" / "Regular"). The default keeps the average play time roughly consistent, but you can override per-embed:

js
Playgent.init({
  containerId: "playgent-host",
  game: "wordsearch",
  difficulty: "hard",
});

The list of difficulties for a given game is on the game's catalog card in the Hub, and is also available via GET /api/v2/games.